100 Days of VR: Day 11 Using Real Enemy Asset Models

Getting the Assets

What are rigs?

What is Mecanim

  • death from Mecanim Warrior
  • Attack1 from Brute Warrior Mecanim
  • Idle from Brute Warrior Mecanim
  • Run from Brute Warrior Mecanim
  • IsNearPlayer — Bool
  • Idle — Trigger
  • Death — Trigger
  • Run is our default state
  • Transition from Run to Attack1 when IsNearPlayer is true
  • Transition from Attack1 back to Run when IsNearPlayer is false
  • Transition from Any State to death when death is triggered
  • Transition from Any State to Idle when idle is triggered.

Stepping back and reflecting

Conclusion

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Software Engineer by day, side hustler wannabee by night! https://leetdev.io

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Josh Chang

Josh Chang

Software Engineer by day, side hustler wannabee by night! https://leetdev.io

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