Josh ChangAh dynamic programming.Luckily for us, dynamic programming like everything else in a coding interview, is just an algorithm. With enough practice, you’ll be able…Dec 10, 2020Dec 10, 2020
Josh ChangLearn Breadth First Search Graph Traversal with Clone GraphGraphs are one of the most common questions that might show up in a technical interview, especially in these days where many real-world…Dec 5, 2020Dec 5, 2020
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 39 of 100 Days of VR: Creating a VR First Person Shooter IIWelcome back to day 39!Feb 8, 2018Feb 8, 2018
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 40 of 100 Days of VR: Creating a VR First Person Shooter III — UIHere we are at another milestone in the 100 days of VR challenge! Day 40! Who would have known that I would have made it to this point?Dec 1, 2017Dec 1, 2017
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 38 of 100 Days of VR: Creating a VR First Person Shooter IWelcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things.Nov 16, 2017Nov 16, 2017
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS IWelcome to Day 37! Today, things are finally going to get serious in working with VR!Nov 15, 2017Nov 15, 2017
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 36 of 100 Days of VR: Getting Our FPS Game Running in VRWelcome back to Day 36! Yesterday we set up our mobile device to be able to play VR device and there’s nothing quite like that experience…Nov 8, 2017Nov 8, 2017
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in UnityYesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked.Nov 7, 2017Nov 7, 2017
Josh ChanginAR/VR Journey: Augmented & Virtual Reality MagazineDay 34 of 100 Days of VR: Setting Up the Google Cardboard In UnityNow that we have made a conscious decision to work in VR, today I finally had the chance to play around with VR in Unity.Nov 2, 2017Nov 2, 2017
Josh ChangDay 33 of 100 Days of VR: Implementing the High Score SystemSide Note: I’ve been feeling sick recently and progress have been slow, but I’m feeling better and ready to get back to it!Oct 31, 2017Oct 31, 2017